//	This file is part of the continued Journey MMORPG client
//	Copyright (C) 2015-2019  Daniel Allendorf, Ryan Payton
//
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU Affero General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU Affero General Public License for more details.
//
//	You should have received a copy of the GNU Affero General Public License
//	along with this program.  If not, see <https://www.gnu.org/licenses/>.
#include "Weapon.h"

#include <iostream>

namespace ms {
Weapon::Type Weapon::by_value(int32_t value) {
    if (value < 130 || (value > 133 && value < 137) || value == 139
        || (value > 149 && value < 170) || value > 170) {
        if (value != 100) {
            std::cout << "Unknown Weapon::Type value: [" << value << "]"
                      << std::endl;
        }

        return Weapon::NONE;
    }

    return static_cast<Type>(value);
}
}  // namespace ms